Dillo v3.1.1-98-g318d1f14
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lout::object::Boolean Class Reference

An object::Object wrapper for bool's. More...

#include <object.hh>

Public Member Functions

 Boolean (bool value)
 
bool equals (Object *other)
 Returns, whether two objects are equal.
 
int hashValue ()
 Return a hash value for the object.
 
void intoStringBuffer (misc::StringBuffer *sb)
 Store a textual representation of the object in a misc::StringBuffer.
 
int compareTo (Comparable *other)
 Compare two objects, this and other.
 
bool getValue ()
 
- Public Member Functions inherited from lout::object::Object
virtual ~Object ()
 The destructor is defined as virtual (but not abstract), so that destruction of Object's works properly.
 
virtual Objectclone ()
 Return an exact copy of the object.
 
const char * toString ()
 Use object::Object::intoStringBuffer to return a textual representation of the object.
 
virtual size_t sizeOf ()
 Return the number of bytes, this object totally uses.
 

Private Attributes

bool value
 

Detailed Description

An object::Object wrapper for bool's.

Definition at line 143 of file object.hh.

Constructor & Destructor Documentation

◆ Boolean()

lout::object::Boolean::Boolean ( bool  value)
inline

Definition at line 148 of file object.hh.

References value.

Member Function Documentation

◆ compareTo()

int lout::object::Boolean::compareTo ( Comparable other)
virtual

Compare two objects, this and other.

Return a value < 0, when this is less than other, a value > 0, when this is greater than other, or 0, when this and other are equal.

If c1.equals(c2) (as defined in Object), c1.compareTo(c2) must be 0, but, unlike you may expect, the reversed is not necessarily true. This method returns 0, if, according to the rules for sorting, there is no difference, but there may still be differences (not relevant for sorting), which "equals" will care about.

Implements lout::object::Comparable.

Definition at line 236 of file object.cc.

References value.

◆ equals()

bool lout::object::Boolean::equals ( Object other)
virtual

Returns, whether two objects are equal.

The caller should ensure, that this and the object have the same class; this makes casting of "other" safe. Typically, an implementation should check this == other first, the caller can assume a fast implementation.

Reimplemented from lout::object::Object.

Definition at line 219 of file object.cc.

References value.

◆ getValue()

bool lout::object::Boolean::getValue ( )
inline

Definition at line 153 of file object.hh.

References value.

◆ hashValue()

int lout::object::Boolean::hashValue ( )
virtual

Return a hash value for the object.

Reimplemented from lout::object::Object.

Definition at line 226 of file object.cc.

References value.

◆ intoStringBuffer()

void lout::object::Boolean::intoStringBuffer ( misc::StringBuffer sb)
virtual

Store a textual representation of the object in a misc::StringBuffer.

This is used by object::Object::toString.

Reimplemented from lout::object::Object.

Definition at line 231 of file object.cc.

References lout::misc::StringBuffer::append(), and value.

Member Data Documentation

◆ value

bool lout::object::Boolean::value
private

Definition at line 145 of file object.hh.

Referenced by Boolean(), compareTo(), equals(), getValue(), hashValue(), and intoStringBuffer().


The documentation for this class was generated from the following files: