Set at the top when drawing.
See Handling stacking contexts.
int findZIndex(int zIndex, bool mustExist)
Widget * getTopWidgetAtPoint(int x, int y, core::GettingWidgetAtPointContext *context)
void draw(View *view, Rectangle *area, int startZIndex, int endZIndex, DrawingContext *context)
void drawTop(View *view, Rectangle *area, DrawingContext *context)
Widget * getWidgetAtPoint(int x, int y, core::GettingWidgetAtPointContext *context, int startZIndex, int endZIndex)
static bool handledByStackingContextMgr(Widget *widget)
void drawBottom(View *view, Rectangle *area, DrawingContext *context)
static bool isEstablishingStackingContext(Widget *widget)
void addChildSCWidget(Widget *widget)
lout::container::typed::Vector< Widget > * childSCWidgets
int getNumChildSCWidgets()
Widget * getBottomWidgetAtPoint(int x, int y, core::GettingWidgetAtPointContext *context)